Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/344.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these errors. I have added my remarks on this blog, and my provincial children's shoes are a
Hope you can use it more and improve game development efficiency!
First:
Download sensorsimulator. sensorsimulator is an open-source and free sensor tool that allows you to debug sensor applications in the simulator.
Decompress the downloaded sensorsimulator to the c root directory.Install sensorsimulatorsettings.apk to the simulator. Select Start> run in the operating system to enter the run dialog box, as
microsecond = 1% 1000000 seconds * SensorManager. SENSOR_DELAY_GAME = 1: corresponds to an update interval of 20000 microseconds. * SensorManager is often used in games. SENSOR_DELAY_UI = 2: Update Interval corresponding to 60000 microseconds * SensorManager. SENSOR_DELAY_NORMAL = 3: Update Interval corresponding to 200000 microseconds * when you type a custom int value x: Update Interval corresponding to x microseconds **/mSensorManager. registerLis
The sensor is a detection device that can feel the information being measured, and can transform the detected and sensed information into an electrical signal or other required form of information output according to a certain law.There are many sensors (physical devices) built into the Android operating system that can detect, perceive, and communicate the signals and physical conditions of the outside world to other devices.For example, some
follows:
SensorManager. SENSOR_DELAY_FASTEST:The fastest, with the lowest latency. This frequency is recommended only for applications that are particularly dependent on sensor data.
SensorManager. SENSOR_DELAY_GAME:Suitable for games. This frequency is suitable for general practical applications.
SensorManager. SENSOR_DELAY_NORMAL:Normal Frequency. Generally, applications with low real-time requirements a
are as follows:
Copy Code code as follows:
Sensor_delay_game This value is recommended if you are using a sensor to develop games. Most real-time rows are higher in the game using this level.
Sensor_delay_normal the default speed of obtaining sensor data. Standard delay, for the general puzzle game or easy to use the game can be u
Android acceleration Sensor G-sensor, androidg-Sensor
Sensor. TYPE_ACCELEROMETER
Values [0]: x-axis AccelerationValues [1]: acceleration in y-axis directionValues [2]: acceleration in the z-axis direction
The x, y, and z directions are defined as the coordinates of the reference system at the bottom right of
Android Orientation Sensor (Direction Sensor) details and applications, androidorientation
I. Preface
This blog is my first article on "Android advanced". It has been around for more than four months since I started Android, and I have some experiences, I can also do something on my own. Thanks to the android development tips of our company and the omnipotent help and advice from Hongyang. This series o
ObjectiveAndroid provides support for device sensors, and as long as the Android device's hardware provides these sensors, Android apps can access the device's external conditions through sensors, including the phone's running status, the current orientation, and so on. The Android system also provides drivers to manage these sensor hardware, which can be used by listeners to monitor changes in the external environment perceived by the
The instructor of the fetc project proposed a new requirement. He wanted to show the user's current movement direction in the game map. If he used GPS, it was obviously unreliable, so he thought of the powerful Android sensor...
Many mobile devices have built-in sensors. Android abstracts these sensors through the sensor and sensormanager classes, and these sensors can be used by Android devices.
1.
Android provides support for device sensors, and as long as the Android device's hardware provides these sensors, Android apps can access the device's external conditions through sensors, including the phone's running status, the current orientation, and so on. The Android system also provides drivers to manage these sensor hardware, which can be used by listeners to monitor changes in the external environment perceived by the
method is related to the frequency of Sensor Registration */@ Override public final void onSensorChanged (SensorEvent event) {// Most sensors return three axis directions x, y, the event value of x. The meaning of the value varies depending on the sensor float x = event. values [0]; float y = event. values [1]; float z = event. values [2]; // do some operations using the obtained three float
Sensor Type
Sensors are an important indicator of the second generation of smartphones. It can be said that Android phones and tablets (excluding TV) on the market now have built-in sensors. Otherwise, many games and applications cannot be used. Not every Android device supports all sensors. Most Android devices only support some sensors. For example, direction sensors (Electronic Compass), gravity sensors
The instructor of the fetc project proposed a new requirement. He wanted to show the user's current movement direction in the game map. If he used GPS, it was obviously unreliable, so he thought of the powerful Android sensor...
Many mobile devices have built-in sensors. Android abstracts these sensors through the sensor and sensormanager classes, and these sensors can be used by Android devices.
1.
Android action sensor and android Sensor
Android motion sensor
The Android platform supports some sensors used to monitor device movements (five such sensors ). Two of them are pure hardware sensors. The other three (Gravity Sensors, linear acceleration sensors, and Rotation Vector Sensors) may be hardware sensors or software sensors. For example, in some Android
whether the current screen is a landscape screen or a portrait screen, and does not directly use sensors, there is no problem. If sensors are used directly like gravity sensing games, you need to convert the sensor data based on the coordinate system of the physical screen. Otherwise, the coordinate system will be chaotic.
Here I met the range thunder and teeter games
This time we have studied the development of Android sensors, previously introduced, tween use, so we can combine sensors with tween animation, develop a simple compass.First of all, introduce the sensor knowledge,in the the use of sensors in Android applications depends on the Android.hardware.SensorEventListener interface. This interface allows you to monitor various events of the sensor. The code for th
Android open-source project Sensors
The android open-source project (aosp) provides three software-based mobile sensors: gravity sensor, linear acceleration sensor, and rotation vector sensor. These three sensors are updated in android4.0 and both use Gyroscope (except for other sensors) to improve stability and performance. If you want to try these sensors, you
In general, getting the location information of the phone in the Android system has the Type_orientation constant in the API, which can be obtained as the accelerometer sensor Sm.getdefaultsensor (sensor.type_ ORIENTATION); However, we do so in the latest version of the SDK will see this sentence: "Type_orientation this constant is deprecated. Use Sensormanager.getorientation () instead. "That way also expires, not recommended!" Google recommends that
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